Chris Cobb’s Level Design Portfolio
Welcome to my level design portfolio page. Each of the images below can be clicked to view specific level design examples, or broader overviews of the kind of level design work I have experience with.
Most of my recent and relevant work comes from a game I led the design on called Ray’s the Dead, so I thought it would be useful to give a quick explanation of what kind of game it is.
Ray’s the Dead is a Pikmin-like action strategy game with a strong narrative focus. You directly control the main character, Ray, who has the ability to create and control minions that follow him and do his bidding. He creates new minions from the corpses of his deceased enemies. There are five different types of minions, each with a unique fighting style and a method of environmental traversal that only they possess.